Gaming Matters: Art, Science, Magic, and the Computer Game MediumNormal0falsefalsefalseMicrosoftInternetExplorer4 In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others? Each chapter takes up a different fundamental characteristic of the medium. Games are: * Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study * Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them * Boring, and therefore obligated to constantly make demands on players' attention * Anachronistic, or built on age-old tropes and forms of play while ironically bound to the most advanced technologies * Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies * Work, or are often better understood as labor rather than play * Alchemical, despite seeming all-too mechanical or predictable Video games are now inarguably a major site of worldwide cultural production. Gaming Matters will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse.
Learning Object-Oriented Programming in C# 5.0LEARNING OBJECT-ORIENTED PROGRAMMING IN C# 5.0 is a uniquely practical, hands-on guide to the powerful features of C# 5.0, one of the most common, general-purpose object-oriented programming languages in use today. The examples and projects in this book progress from easy to advanced, covering the principles and benefits of object-oriented programming for developing real-world applications. With the expert guidance of programmer, author, and teacher B.M. Harwani, you will explore: object-oriented programming fundamentals; advanced class features such as generics and operator overloading; web services, LINQ, multiple threading, and security features; .NET features, including assemblies, interfaces, delegates, events; web application development, and ADO.NET; and much more. Expand your programming skills today with LEARNING OBJECT-ORIENTED PROGRAMMING IN C# 5.0, a refreshingly helpful guide to developing with C#.
Practical Foundations for Programming LanguagesTypes are the central organizing principle of the theory of programming languages. In this innovative book, Professor Robert Harper offers a fresh perspective on the fundamentals of these languages through the use of type theory. Whereas most textbooks on the subject emphasize taxonomy, Harper instead emphasizes genetics, examining the building blocks from which all programming languages are constructed. Language features are manifestations of type structure. The syntax of a language is governed by the constructs that define its types, and its semantics is determined by the interactions among those constructs. The soundness of a language design - the absence of ill-defined programs - follows naturally. Professor Harper's presentation is simultaneously rigorous and intuitive, relying on only elementary mathematics. The framework he outlines scales easily to a rich variety of language concepts and is directly applicable to their implementation. The result is a lucid introduction to programming theory that is both accessible and practical.
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